- #Starcraft 2 editor resource pallet manual#
- #Starcraft 2 editor resource pallet full#
- #Starcraft 2 editor resource pallet software#
- #Starcraft 2 editor resource pallet windows#
I don't have anything else to say, really. You can also load another vpl file or palette file while using the program by using options under "File" menu. However, if you don't choose a palette file the program will simply use a built-in one that matches Red Alert 2 unittem.pal file. Similarly, if palette file is not found, user can choose one instead. Closing the browser without choosing file shuts down the program. Should it not find the voxels.vpl file, it will prompt user to choose one using file browser. Last two are optional parameters for defining the vpl and palette files to use, respectively.ĭuring startup, the program will search for files named voxels.vpl and unit.pal from the directory where you ran the program from.
#Starcraft 2 editor resource pallet full#
Where PATHTO_JAVA.EXE is the full path to java.exe on your computer, for example "C:\Program Files\Java\jre6\bin\java.exe" (You also need the quotes if the path has spaces like the example one has), PATHTO_VPLEDIT.JAR would be the path to the jar file itself, such as "C:\Stuff\vpledit.jar". PATHTO_JAVA.EXE -jar PATHTO_VPLEDIT.JAR PATHTO_VOXELS.VPL PATHTO_UNIT.PAL
#Starcraft 2 editor resource pallet windows#
As I've never touched any other OS than Windows, I have no idea how this would work for other types of operating systems such as UNIX-based onesĪlternate way to run this program (on a Windows system) if you have JRE installed, would be from command prompt using the following: This applies for Windows systems, atleast. Unless your system already has the most recent version of JRE installed, I recommend getting it from here.Īfter that, running the program (vpledit.jar) should be as easy as just clicking the jar icon. Since the program was done using Java programming language, you are going to need JRE (Java Runtime Environment) to run it. * The program automatically makes backup of the vpl file when you open one in the same directory as original, named FILENAME_backup.vpl where FILENAME stands for the filename of original file without extension.
* An ability to edit voxels.vpl file header flags, found under Edit -> Edit header flags. You can change the current section from the listbox.
* An ability to edit voxels.vpl color index data - choose an index from VPL section color table, then either input the desired palette index using text field or choose a color from palette color table. It is not there to completely replace hex editor as a tool, since if you know what you're doing you make edits to voxels.vpl faster by using hex editor than with this tool, but I reckon people find something like this bit easier to use. This tool I initially made for my own needs, in order to be able to edit TS/RA2 voxels.vpl file (Incase someone needs more info about what's it all about, read through this thread) without using hex editor by visualizing the data as what it's supposed to represent: different palette colors.
#Starcraft 2 editor resource pallet software#
NOTE: This software is no longer being actively supported and is provided as-is. Post has been edited 4 time(s), last time on Nov 11 2020, 7:33 am by FaRTy1billion.Attach signature (signatures can be changed in profile) ofire-edit.pal) and blended with black for previewing (e.g. Included is both palettes with zero blending for editing (e.g.
#Starcraft 2 editor resource pallet manual#
The new palettes have been generated with AlphaEdit, smoothed, and had some manual tweaks to make one more useful for editing:
The original special palettes in PalPack were just the first column taken from the pcx files, which meant they were chunky with crazy banding and generally awful: It is by no means a perfect palette, but it is good enough for a generic or preview palette.Īlso, I highly recommend replacing DatEdit's Terrain.pal and Units.pal with GameTileset.act (be sure to change the extension). This palette is essentially a weighted average of all the tilesets for use with doodads and the few units that have tileset-dependent colors. Since I decided to play with palettes some lately, I have made a new PalPack to address some of the shortcomings of the original one.